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The source plugin is the name of the plugin ("Fallout4.esm", "FancyShoeMod.esp", etc). This node must include a form ID and a source plugin. The addEquipment node is for equipping a specific item on the Actor. But, combining it with a resetAll command may cause unexpected results. This uses more of a "snapshot" technique that should be more reliable than listing out all of the slots to reEquip. Optionally, if resetAll is set to true in this node, AAF will restore the equipment that was equipped at the beginning of the AAF scene. The name entered as the bipedSlot attribute must match perfectly the name of the slots defined here. The reEquip node is for defining a biped slot that will be reEquipped with any item that was previously equipped there. The unEquip node is for defining a biped slot that will be unEquipped when the set is applied. See the page on the condition node for a list of attributes that can be used there. A common use of the condition node is to distinguish between male and female Actors with the isFemale attribute. If the Actor does not have all of the qualities listed in the condition node, it will not be applied to the Actor. The condition node allows authors to filter what type of Actor the equipmentSet will apply to.
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The loadPriority system allows add-on mods to over-write the place-holder data that comes with AAF as needed. So, add-on mods will automatically over-write nodes defined by most AAF XML data. Most of the XML data that comes with AAF uses a loadPriority of -1. If this attribute is omitted, it will default to a loadPriority of 1. The node with the highest loadPriority number over-writes any others. The loadPriority attribute is a number that establishes which node with the same id will be written to that id. In equipmentSet nodes, the author defines an id to reference the node by later. For example, an equipmentSet can be called at the beginning and ends of an animation. These sets can then be called by other AAF XML files at various times. The purpose of the equipmentSet XML is to define sets of either specific equipment or biped slots to equip or unequip.